Skeletal animation requires lots of extra matrix operations that cut the performance off on the real time applications. Thanks to native Matrix3D class in flash player 10 it becomes quite faster now. In this example each one of sixteen models randomly plays a subsequence of a longer animation.
The next feature of the animation player will be blending. This will produce smooth transitions between animations. Finally partial blending will be added. In short, partial blending enables to play shooting animation fo the upper body while the lower body playing the walking sequence.